I love the smell of UnrealEd crashing in the morning. – tarquin

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  • This is a floating window that sets properties, shows stats and allows texture alignment for surfaces. * dp [[Legacy:Surface Context Menu|Surface Context Menu]] -> Surface Properties...
    2 KB (300 words) - 12:02, 11 December 2015

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  • ...panded or collapsed by clicking on the small + or - next to the name. Some properties themselves contain several values and are expandable, eg colors, [[Legacy:V .../Collision]] are not used with [[Legacy:Light|Light]] actors. These common properties are explained on the [[Legacy:Actor|Actor]] class page.
    6 KB (1,011 words) - 10:59, 3 November 2005
  • ...slucent''. Change your mind and remove the translucent flag in the surface properties window. rebuild... the translucent flag (sometimes) returns :( This might b
    3 KB (429 words) - 06:57, 26 November 2006
  • ''note: I'm calling these Anti-portals (with a hyphen) as the Surface Properties window calls them that.'' ...Objective_SM), and [[Legacy:Set The Following Properties|set the following properties]]:
    16 KB (2,582 words) - 13:58, 13 July 2007
  • ...is really of no interest to the mapper, who just wants to look up what the properties mean. ...rties Window".... urg.... Likewise, it's probably that if I made an "Actor Properties" link it was meant to cover usage of that window itself, explain how it wor
    3 KB (566 words) - 01:12, 24 April 2002
  • ...Surface Properties, and in the [[Legacy:Surface Properties Window|surface properties window]] check the '''Fake Backdrop''' checkbox.
    5 KB (877 words) - 09:23, 27 December 2006
  • ...tiple movers and decorations, and numerous textures with different surface properties set. ...ay have to select ''No Smooth'' in the [[Legacy:Surface Properties|surface properties]] to prevent seams at the edges of the sky box itself.
    9 KB (1,558 words) - 11:52, 2 March 2016
  • ...sing the resolution of the lightmap on the effected BSP surfaces? (surface properties window) it will obviously harm performance of course.. not sure if it will
    6 KB (1,045 words) - 09:58, 9 June 2003
  • ...rfaces|Selecting Surfaces]] and [[Legacy:Surface Properties Window|Surface Properties Window]]).
    7 KB (1,212 words) - 15:14, 7 January 2007
  • ...d Special Brush button, and choose water. Or you can add it, go to surface properties and select translucent at the surface flags. 5 Go to [[Legacy:Surface Properties|surface properties]] (press F5) ==> alignment. Scale your texture so you have 1 waterfall. To
    5 KB (819 words) - 01:56, 22 July 2004
  • ...'align to floor' command in the [[Legacy:Surface Properties Window|surface properties window]].
    2 KB (270 words) - 02:56, 25 May 2003
  • ...wn attributes controlled by the [[Legacy:Surface Properties Window|Surface properties window]].
    4 KB (594 words) - 03:34, 1 October 2003
  • ...UT)|Surface Flags (UT)]] in the [[Legacy:Surface Properties Window|Surface Properties window]]. ...operties at the same time, you need to make the sum of the numbers of both properties. For example if you want a Translucent + TwoSided brush, you have to use t
    9 KB (1,085 words) - 17:07, 12 August 2016
  • ...at's assigned to a surface. The [[Legacy:Surface Properties Window|Surface Properties Window]] controls how the texture is displayed on the surface.
    4 KB (662 words) - 11:12, 29 December 2007
  • ...]'s Special lit is found in the [[Legacy:Surface Properties Window|Surface Properties Window]], in the Flags tab. See [[Legacy:Surface Flags (UT)|Surface Flags (
    2 KB (313 words) - 16:00, 6 April 2006
  • See [[Legacy:Surface Properties Window|Surface Properties window]] and [[Legacy:Surface Flags (UT)|Surface Flags (UT)]] for the setti
    556 B (90 words) - 09:51, 11 January 2005
  • #REDIRECT [[Legacy:Surface Properties Window|Surface Properties Window]]
    72 B (8 words) - 08:36, 7 February 2003
  • ...rface Properties... : Opens the [[Legacy:Surface Properties Window|Surface Properties Window]]. Choose this to set options about the texture alignment, flags, et
    2 KB (408 words) - 03:04, 25 May 2003
  • ...d in the '''Flags''' tab of the [[Legacy:Surface Properties Window|Surface Properties window]]. # click this [[Legacy:Toolbar|toolbar]] button to open the Surface Properties window. (alternatives: '''F5''', or through the main menu).
    8 KB (1,319 words) - 07:40, 14 April 2010
  • This tab of the [[Legacy:Surface Properties Window|Surface Properties Window]] aligns the texture on one or several surfaces. ...the UTile and VTile properties work the '''opposite''' way to the scaling properties of the Pan tab. Here, a value of 4, for example, means ''shrink'' by a fact
    5 KB (778 words) - 23:58, 12 September 2007
  • # Opens the [[Legacy:Actor Properties Window|Actor properties window]] for the selected actor(s). # Opens the [[Legacy:Surface Properties Window|Surface properties window]] for the surface(s) selected in the 3D [[Legacy:UnrealEd Viewport|U
    2 KB (345 words) - 11:24, 16 May 2004

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